/*
 * This is Melet, a salary slip designer. Feed it with data regarding to salary payment, prepare it for print through the graphical presentation, and you have it done.
 * Copyright (C) 2014, AFDiaX
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * This program is based on UMLet, a Free UML Tool for Fast UML Diagrams.
 * To contact the authors of UMLet visit https://code.google.com/p/umlet/people/list
 * To contact the authors of Melet visit https://gna.org/users/gabocze
 */
package com.baselet.element.old.element;

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.util.Vector;

import com.baselet.control.Main;
import com.baselet.control.util.Utils;
import com.baselet.element.old.OldGridElement;

@SuppressWarnings("serial")
public class InitialFinalState extends OldGridElement {
	@Override
	public void paintEntity(Graphics g) {

		float zoom = Main.getHandlerForElement(this).getZoomFactor();

		Graphics2D g2 = (Graphics2D) g;
		g2.setFont(Main.getHandlerForElement(this).getFontHandler().getFont());
		g2.setColor(Color.red);

		Vector<String> tmp = Utils.decomposeStrings(getPanelAttributes());

		boolean initialState = false;
		for (int i = 0; i < tmp.size(); i++) {
			String s = tmp.elementAt(i);
			if (s.equals("i")) {
				initialState = true;
			}
		}

		if (!initialState) {
			g2.drawOval(0, 0, getRectangle().width - 1, getRectangle().height - 1);

			g2.fillOval((int) (4 * zoom), (int) (4 * zoom), getRectangle().width - (int) (8 * zoom), getRectangle().height - (int) (8 * zoom));
		}
		else {
			g2.fillOval(0, 0, getRectangle().width, getRectangle().height);
		}
	}
}
